By Tom Moldvay
Trapped within the mysterious fort Amber. you discover yourselves bring to an end from the realm you recognize. The citadel is fraught with peril. individuals of the unusual Amber relations, a few insane, a few basically lethal, lurk round each nook. someplace within the fort is the main in your get away, yet are you able to continue to exist lengthy adequate to discover it?
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Extra info for Castle Amber (Chateau D. Amberville) (Dungeons & Dragons Module X2)
They walk upright, much like humans, but are covered with soft,tawny fur and have feline heads. The rakasta fight with special metal “war claws” fitted over their natural claws (without these special claws, the rakasta claw attacks do only 1-2points each). The rakasta can use normal weapons such as swords, but generally disdain them, preferring instead to use their “natural” weapons, the war claws. The procedure for creating a magen varies according to the type desired, as the special properties of some magen require extra work on the part of the magic-user.
26 Slime Worm Armor Class: 5 Hit Dice: 10 Movement: 6 0 (20) Attacks: 1 bite Damage: 2-12 to efreet but lawful in nature. The Brotherhood of the Sun is distinguished by wearing red-gold armor and carrying blazing sun shields (treat as a light spell). All Sollux are immune to dispel illusions and to detect invisible. They are unaffected by normal fire and magical fire attacks suffer -1 to hit and damage. No. Appearing: 1 Save As: Fighter 5 Morale: 9 Treasure Type: D Alignment: Neutral The sun brothers vary in hit dice from 10to 14.
The four items, The Enchanted Sword of Sylaire,The Viper Circled Mirror, The Rmg of Eibon, and a potion of time and travel, can all be found in Averoigne, our old homeland. Touch ring to viper’s tail. Anoint the sword with the potion. Shatter the mirror with the sword, and Prince Stephen’s tomb will appear. Search first for the Gate of the Silver Keys. ra? JQaL‘acLie? r f dfiGoux? rac? $Lm? riarnii?